//==============================================================================
// Satyr_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_idleA
			connect hotspot eclipseSFX hotspot
         }
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_idleA
			connect hotspot eclipseSFX hotspot
         }
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual MU Atlantean Satyr_boredA
				connect hotspot eclipseSFX hotspot
         }
			version
         {
				Visual MU Atlantean Satyr_boredB
				connect hotspot eclipseSFX hotspot
         }
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_deathA
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_flailA
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
		ContainLogic
      set hotspot
      {
         version
         {
			Visual MU Atlantean Satyr_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.50 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU Atlantean Satyr_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.70 false SwordSwing checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
   }
}


